One host device
Run the game, timer, teams, scoring and audience view from one controlled screen.
FOR EVENT TEAMS AND PROFESSIONAL HOSTS
GameSpark separates casual play from event operations. This section documents the host model, live-room controls, recovery and current platform boundaries.
PLATFORM SPECIFICATION
Concrete information for deciding whether GameSpark fits the room, devices and hosting workflow.
Run the game, timer, teams, scoring and audience view from one controlled screen.
Players enter a room code on their phone. No guest account or app installation is required.
Use a single shared screen or add guest phones for live responses and team allocation.
Interrupted Arcade events can be recovered by the signed-in host during the protected recovery window.
Room creation, joining, commands and responses are checked by the live-session service.
The host can use the website or install GameSpark; guests continue to use a normal browser.
LIVE EVENT FLOW
The casual game interface stays simple. Technical controls appear only after the host chooses an organised event path.
Choose teams, timer and running order.
Create a room and share its code or link.
Control reveals, responses, scoring and round progression.
Resume the owner-scoped checkpoint if the host session is interrupted.
HOST CONTROL SURFACE
Generate the join code, copy the guest link and monitor connected players.
Use one ready-made game, choose a Party Run or arrange a custom multi-game sequence.
Carry team scores across rounds and between games in a hosted Party Run.
Restore the protected host checkpoint and reconnect the live phone room when available.
CURRENT TECHNICAL BOUNDARIES
CHOOSE THE RIGHT SURFACE
Request a focused preview for your venue, room and hosting workflow. Playing casually? Go straight to the game shelf.